Led the UX and UI design for integrating a new SPS staking and Reward Boost system into Splinterlands’ ranked-play experience. Mapped user journeys and designed interconnected flows across the Ranked overview, league progression, reward management, staking, and advancement, defining how complex player, token, and reward data should be surfaced at each decision point. Developed the experience from early information architecture and wireframes through high-fidelity interfaces, making the relationship between staking, progression, and rewards clear and actionable for players.
Splinterlands · UI/UX Design · Game Systems · Web3