Splinterfest
Designed the UX and UI for Splinterfest ’22, Splinterlands’ in-person community event, creating an event experience integrated into the existing game platform. Designed the end-to-end ticket purchase flow from event discovery and ticket selection through pricing, checkout, and confirmation, while accommodating multiple ticket tiers and payment options. Extended the Splinterlands visual system into an event-focused experience that balanced promotional content with clear, streamlined purchase interactions.
Splinterlands · UI/UX Design · Event Experience · E-commerce